Maze of Madness (2018) — a torment


Maze of Madness is a modern game for an ancient computer (namely the 8-bit BBC Micro, which this blog seems to endlessly bang on about).

Well, I say “game”, but it’s more of a demo – a demo of a rather cruel puzzle. But it is actually solvable, if you spot the trick.


Mathbrush, the Official Unofficial Historian of IF, said that he’d never come across any other game that uses the gimmick that’s used in MoM. Whether that’s a good thing or a bad thing is not for me to say. Because unfortunately I’m the author.

You can play the game online.

More details about the game can be found at Stardot, at CASA, and at IFDB.

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6 Responses to Maze of Madness (2018) — a torment

  1. Mike Taylor says:

    The “Official Unofficial Historian of IF” link reports “Oops! That page doesn’t exist or is private”.

  2. Mike Taylor says:

    Ah yes, of course! Silly me.

    Well, that was an interesting experience. Thanks for sharing it! I suppose my criticism would be that there is no way to tell whether you are on the right path until you have correctly executed ten or so moves. Some kind of feedback would help.

    I think about Zork II’s baseball maze, which your game reminds me of. Although that puzzle is not widely liked (which, as a Brit, I can more than understand!), it does at least give you some clue about what’s happening with the flickering lights under the windows set into the floor. I wonder if there’s something you could do that would similarly hint at progress?

    BTW., am I right in thinking that the rabbits, train tracks, palimpsests and so on have no purpose whatsoever?

    • Ant says:

      You’re guaranteed to be led astray if you follow the rabbit or move towards the train tracks. The palimpsest is, by definition, a hint. Also, it might occur to you to map the maze by first tearing the palimpsest up…

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